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AOS Release Notes v2.0.0

👋 Hey Developers, we hear you, AOS needs a DX upgrade and this release delivers!

Install instructions for AOS 2.0.0

shell
npm i -g https://get_ao.arweave.net

Use .update to update earlier aos processes. See the note below on what features are not supported on earlier processes.

Cool features:

  • Receive the await of aos
  • REQ/RES semantics with References
  • default actions for handlers.

Receive() the await of aos

Meet Lua Coroutines, they are very similar to await or generators, coroutines are now added to aos handlers!

Coroutines are like taking turns playing a game with your friends. Each friend (coroutine) has a turn to play (do some work), but they don't finish all at once. Instead, they pause their turn (yield) so the next friend can play. When it's their turn again, they continue from where they left off (resume).

This means you can send a message then wait using Receive method and when a message is send to your process that matches the pattern, you can get the result and resume your logic.

Easier to show, than tell.

lua
.editor
Send({Target = ao.id, Data = "Hello"})
local res = Receive({Data = "Hello"})
print(res.Data)
.done

The global Receive function yields until a msg is returned that matches that pattern, then it resumes executing the rest of the code.

NOTE: This feature is only available for AOS 2 processes, even if your process is upgraded to 2, coroutines can not be supported.

REQUEST/RESPONSE semantics with References

Often times, you want to receive a reply from the process as a response to the specific message you sent. aos 2.0 makes this pattern intuitive and seamless.

setup the server handler notice the msg.reply

lua
.editor
Handlers.add("Greeting-Name", { Action = "Greeting"}, function (msg)
  msg.reply({Data = "Hello " .. msg.Data or "bob"})
  print('server: replied to ' .. msg.Data or "bob")
end)
.done

setup the client

lua
.editor
local greeting = Send({Target = ao.id, Action = "Greeting", Data = "George"}).receive().Data
print("client: " .. greeting)
.done

output

server: replied to George
client: Hello George

When building complex workflows, developers need a request/response system that provides guarentees. ie returning message is that is directly referenced and handled. This works using built-in reference tags and using the msg.reply function on the server.

try another example:

lua
.editor
local greeting = Send({Target = ao.id, Action = "Greeting", Data = "Spongebob"}).receive().Data
print(greeting .. " Squarepants")

NOTE: This feature is only available for AOS 2 processes, even if your process is upgraded to 2, coroutines can not be supported.

default Action Handlers

Handlers are a core design component when creating aos processes, they give developers a powerful pipeline for managing messages. The Action tag has become the common tag name to describe the intent of the incoming message. Now you can just supply a value to the pattern argument and it will infer { Action = [value] } as your pattern matcher for this handler.

Before AOS 2.0

lua
Handlers.add("Get-Balance", function (msg) return msg.Action == "Balance", doBalance)

After AOS 2.0

lua
Handlers.add("Get-Balance", "Balance", doBalance)

If your pattern matcher is matching on Action = "xxx", you can just supply the string

FYI Breaking Changes

  • Authority tags are required for all processes. Messages will not be trusted by default, any Spawn MUST supply Authority tags if they plan to receive messages from MUs. The new test MU is fcoN_xJeisVsPXA-trzVAuIiqO3ydLQxM-L4XbrQKzY
  • Message Tag Ref_ has been replaced for Reference - aos 2.0 process will always use the 'Reference' tag as a unique message counter.
  • No more result.Output.data.output, aos processes always return a consistent Output.data shape:
lua
Output = {
  data = String,
  prompt = String,
  print = Boolean
}

Handlers version 0.0.5

Handlers increase the ability to manage messages, but the previous versions did not address complex logic flows between processes, in this version we leverage erlang style patterns to improve the handlers lua module to provide a powerful toolkit for developers to handle complex logic flows between their processes.

Handlers.once

Handlers.once is like Handlers.add but for handling only one message. This function allows you to supply a pattern and handle function and the next time it is matched AOS will process this handler, then remove it from the Handlers.list.

lua
Handlers.once(
  "onetime",
  { Action = "Run-Once"},
  function (msg)
    print("This handler will only run once!")
  end
)

MaxRuns

Optional MaxRuns argument for each handler, letting you choose the number of runs before it removes itself. default is infinite.

lua
Handlers.add(
    "example-handler",
    { Action = "Example" },
    function(msg)
      print("Handler executed")
    end,
    3 -- MaxRuns is set to 3
)

* Sending Messages .receive()

NOTE: This will only work with new AOS 2 processes not with upgraded processes.

With .receive you can yield code execution, until a message is returned. The receive function takes an optional target? argument.

* Sending Messages .onReply()

.onReply is a function returned from a message function call, that enables developers to provide a callback function. This is an alternative strategy and can be useful if you have generic composable functions.

lua
Handlers.once(
  { Test = "1" },
  function(m)
    print("Got message! Replying...")
    m.reply({ Test = "1-reply", Status = "Success" })
  end
)
lua
function printMsg(prop)
  return function (m)
    print(m[prop])
  end
end

Send({
  Target = target,
  Test = "1"
}).onReply(printMsg('Test'))

* msg.forward(target, fwdMsg)

REQUEST/RESPONSE is cool, but what about if I want to receive a message from C when I send a message to B and B sends a message to C. In this scenario or any other multi-forwarding scenario, we have a msg.forward function. The forward function takes a target and a partial message to overwrite any of the message you want to forward.

example:

this example requires three processes:

lastname process

sh
aos lastname
lua
.editor
Handlers.add("Greeting", "Greeting", function (msg)
  msg.forward(msg['X-Origin'], { Data = msg.Data .. " Squarepants"})
end)
.done

greeting process

sh
aos greeting
lua
.editor
local lastname = "your lastname process id above"
Handlers.add("Greeting", "Greeting", function (msg)
  msg.forward(lastname, { Data = "Hello " .. msg.Data })
end)
.done

client process

sh
aos spongebob
lua
.editor
local Greeting = "your greeting process id"
local res = Send({Target = Greeting, Action = "Greeting", Data = "SpongeBob"}).receive("your lastname process id above")
print(res.Data)
.done

The receive function can take a target process id to handle the target that will return the message. The forward and receive methods can be used to create A -> B -> C -> A message passing scenarios.

* Message object enhancements: .reply(newMsg) and .forward(target, newMsg)

All messages received by handlers now have .reply() and .forward() functions which allow the process to easily return a response to the user without having to manually deal with the X-Reference and Target values. This mechanism also allows the developer to easily build pipelines that process a request through many processes, then eventually return to the user.

The reply method takes a partial message table. The forward function takes a target property and a partial message table.

Pattern Matchers and Resolvers

The Handler functions takes four arguments,

NameTypeDescription
namestringHandler Unique Identifier
patternstring | table | functionthe pattern lets the process pipeline know if it should invoke and break, or skip, or invoke and continue.
handlefunctiona function that processes the message
MaxRunsnumber? (optional)the number of max runs before the handler is removed automatically. Only available using Handlers.add().

Pattern Matching

More expressive and easy to use matches. As well as functions, handlers now supports:

  • Strings as match, checking against the Action tag.
  • 'MessageMatchSpecs': Partially described messages.

In this mode, each tag given in the 'spec' is checked against the value in the message. It allows you to:

  • Wildcard (_): Is the tag given at all?
  • Function: Run a function against the tag value (optional second argument is the full message)
  • String: Exact match
  • String: Lua matching syntax
lua
Handlers.add("token.transfer", {
  Action = "Transfer"
  Quantity = "%d+",
  Recipient = "_"
 }, doTransfer)

Resolvers

Resolvers are tables in which each key is a pattern matching table and the value is a function that is executed based on the matching key. This allows developers to create case like statements in the resolver property.

lua
Handlers.add("foobarbaz", { Action = "Update" }, {
  [{ Status = "foo" }] = function (msg) print("foo") end,
  [{ Status = "bar" }] = function (msg) print("bar") end,
  [{ Status = "baz" }] = function (msg) print("baz") end
})

In this example, if a message with an Action of Update and the resolver looks at the Status tag on the message and executes the function based on the matching Status Value.

Using Receive with Spawn

NOTE: This will only work with new AOS 2 processes not with upgraded processes.

When you spawn a message you get back a success message with an action of Spawned.

lua
.editor
Spawn(ao.env.Module.Id, { })
local m = Receive({ Action = "Spawned" })
print(m['Process'])
.done

Or if you want to get Spawned by reference using .receive

NOTE: This will only work with new AOS 2 processes not with upgraded processes.

lua
.editor
local msg = Spawn(ao.env.Module.Id, {}).receive()
print(msg.Process)
.done

Updates

Assignment Checks

With this update, it is important to update all AOS processes to add Assignment Check Handler, this handler will be prepended to your process and add whitelisted assignment protection for all of your processes.

Just run .update on AOS Client Version 2.0.0

lua
Handlers.prepend("Assignment-Check", function (msg)
  return ao.isAssignment(msg) and not ao.isAssignable(msg)
end, function (msg)
  Send({Target = msg.From, Data = "Assignment is not trusted by this process!"})
  print('Assignment is not trusted! From: ' .. msg.From .. ' - Owner: ' .. msg.Owner)
end)

* os.time

os.time will now return the timestamp provided by the Message Assignment in the Scheduling Unit (SU).

CLI Updates

External editor as a scratch pad

.pad

Toggle dryrun mode

.dryrun

Short cut for launching a sqlite module

sh
aos [name] --sqlite

Creates a new SQLite aos process

now you can [.delete] the previous line in the built in editor

lua
.editor

local x = 1
print(x)
.delete

The .delete command deletes the previous line and allows you to continue to edit.

PRs

Appendix

"*" - These features tagged with an "*" are only available on new processes that were spawned with AOS Client Version 1.12.1 and AOS version 0.2.2.

Summary

AOS 2 is a huge shift in DX, we are releasing as a Release Candidate to get feedback and refine the functionality and correct any bugs before we fully launch to general availability.